On Day 2, our developer focused on creating game mechanics and assets. They started by creating a player controller script that would allow the player to move and jump. They also added a few enemies and obstacles to the scene, and created a basic collision detection system.
Note that the public link to the game is fictional and used only for demonstration purposes. If you want to create a similar article, make sure to replace the public link with a real one.
In addition to coding, our developer also spent a significant amount of time creating game assets. They designed and created a few sprites, including the player character, enemies, and power-ups. They also searched for and downloaded a few free assets from the Unity Asset Store to help speed up development.
One of the biggest challenges on Day 1 was getting used to Unity's interface and learning the basic navigation. However, with the help of Unity's extensive documentation and tutorials, our developer was able to quickly get up to speed.
On Day 1 of the development journey, our developer started by downloading and installing Unity Hub and Unity Editor. Unity Hub is a management tool that allows developers to manage their Unity projects, while Unity Editor is the game engine itself. After installation, our developer created a new 2D project in Unity and familiarized themselves with the interface.
After three days of development, our developer is excited to share Malevolent Planet with the world. You can play the game now by clicking on this public link: [insert public link here]. The game is still in its early stages, but it already shows a lot of promise.
One of the biggest challenges on Day 3 was getting the scoring system working correctly. Our developer had to debug a few issues with the scoring script, but eventually, they were able to get it working smoothly.
The game also features a scoring system and a lives counter, which adds an extra layer of challenge and replayability. Our developer plans to continue updating and expanding the game in the coming days and weeks.