Teach the "vocabulary of comics": panels, gutters, speech bubbles, thought bubbles, and captions. Show how they work together.
Show a professional comic or graphic novel page (e.g., Nathan Hale’s Hazardous Tales for history, or Science Comics for STEM). Ask: "What does the picture tell you that the words don’t? What do the words tell you that the picture doesn’t?" class comics
Take a simple concept (e.g., the water cycle). Start drawing a 3-panel comic on the board. Think aloud: "In panel 1, the sun heats the water... I’ll draw a happy sun. What should the water drop say?" Teach the "vocabulary of comics": panels, gutters, speech
3-12 (adaptable) Materials: Paper or digital device, simple rubric, example comic. Ask: "What does the picture tell you that the words don’t
Solution: Start small. A single 3-panel comic can be a 10-minute exit ticket. Use pre-drawn backgrounds and copy-paste characters. You don't need a full graphic novel.